The Hideout

Environment concept design made in Unreal 4. Here I tried to design and visualize a non-typical hideout space for a smaller group of people that, by accident, found an old tunnel that was ending in a vast cave. Tunnels are periodically drained so the boats are stranded for a while. The makeshift wooden dock is used to unload the boats and transport supplies into the hideout.
The cave is a big water reservoir and has many pillar-like rock structures that are used for shelter and housing. Small holes in the ground above the cave create light shafts that "paint" the cave with a unique atmosphere.

Sculpted in ZBrush, textured in Substance Painter.

Sculpted in ZBrush, textured in Substance Painter.

Made with ZBrush, Substance Designer and Painter

Made with ZBrush, Substance Designer and Painter

Modeled in 3ds max and Zbrush, textured with Substance Painter

Modeled in 3ds max and Zbrush, textured with Substance Painter